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Happy New Year 2024!

🌠 As 2024 unfolds, there’s an electric sense of anticipation in the air here at Unbound. Just five days in, and we already sense that this year is destined to be remarkable. 💡 This will be the year Unbound steps into the spotlight, ready to showcase a portfolio of thrilling games that we’ve passionately crafted

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Articles

Unity UI Toolkit, Good or Bad?

In the past few days, I had the opportunity to explore the new UI system in Unity called UI Toolkit. As a programmer who has coded with all versions of UI in Unity, I examined the UI Toolkit and created two experimental projects with it. You can find the screenshots and codes I discuss in

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Articles

How PPP methodology solved our problems!

The structure of our squads in Unbound Game Studio gives us the power to grant complete autonomy to each squad and Product Owner responsible for a project. However, an important point we have learned over the years is that Autonomy differs from Lack of Coordination. In our structure, Product Owners can independently configure and select

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Articles

Rules of a Good Meeting for Game Studios

Meetings are one of the essential elements of remote and non-face-to-face work. Individuals working in remote positions often experience a sense of isolation over time, leading to anxiety and loss of motivation. In such situations, we witness burnout in team members, not due to work pressure but because of negative feelings arising from the work

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Career

Senior Game Developer Hiring Report – December 2022

In our latest job opening, we received 54 application requests. Of these 54 applicants, 17 met the required qualifications and were interviewed. Our selection committee found 3 of the interviewed applicants suitable for joining our team. They have been welcomed into our family ever since, and you’ll find more about them in the upcoming posts.

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